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}

drawcopy @Lunar3 0 0 300 200 @Lunar2 0 0

drawpic -ct @Lunar2 $rgb(255,0,255) $calc(%Lunar.x - 10) $calc(%Lunar.y - 10) 0 0 21 21 $shortfn($scriptdirlunar.bmp)

set %Lunar.frame $calc(1 - %Lunar.frame)

if ($int(%Lunar.frame)) {

if (%Lunar.ax = -1) { drawpic -ct @Lunar2 $rgb(255,0,255) $calc(%Lunar.x - 10) $calc(%Lunar.y - 10) 63 0 21 21 $shortfn($scriptdirlunar.bmp) }

if (%Lunar.ax = 1) { drawpic -ct @Lunar2 $rgb(255,0,255) $calc(%Lunar.x - 10) $calc(%Lunar.y - 10) 42 0 21 21 $shortfn($scriptdirlunar.bmp) }

if (%Lunar.ay = -1) { drawpic -ct @Lunar2 $rgb(255,0,255) $calc(%Lunar.x - 10) $calc(%Lunar.y - 10) 21 0 21 21 $shortfn($scriptdirlunar.bmp) }

}

if (%Lunar.sx >= 0) && (+ !isin %Lunar.sx) { set %Lunar.sx + $+ %Lunar.sx }

if ($numtok(%Lunar.sx,46) = 1) { set %Lunar.sx %Lunar.sx $+ .00 }

if ($len($gettok(%Lunar.sx,2,46)) = 1) { set %Lunar.sx $gettok(%Lunar.sx,1,46) $+ . $+ $gettok(%Lunar.sx,2,46) $+ 0 }

if (%Lunar.sy >= 0) && (+ !isin %Lunar.sx) { set %Lunar.sy + $+ %Lunar.sy }

if ($numtok(%Lunar.sy,46) = 1) { set %Lunar.sy %Lunar.sy $+ .00 }

if ($len($gettok(%Lunar.sy,2,46)) = 1) { set %Lunar.sy $gettok(%Lunar.sy,1,46) $+ . $+ $gettok(%Lunar.sy,2,46) $+ 0 }

drawtext -r @Lunar2 $rgb(255,255,255) arial 9 10 20 X: %Lunar.sx m/s

drawtext -r @Lunar2 $rgb(255,255,255) arial 9 10 30 Y: %Lunar.sy m/s

drawrect -r @Lunar2 $rgb(192,192,192) 1 10 10 52 7

drawrect -rf @Lunar2 $rgb($calc(255 - (%Lunar.fuel * 2.55)),$calc(%Lunar.fuel * 2.55),0) 1 11 11 $calc(%Lunar.fuel / 2) 5

drawcopy @Lunar2 0 0 300 200 @Lunar 0 0

set %Lunar.p1 $getdot(@Lunar3,$calc(%Lunar.x - 7),$calc(%Lunar.y + 9))

set %Lunar.p2 $getdot(@Lunar3,$calc(%Lunar.x + 7),$calc(%Lunar.y + 9))

if (%Lunar.p1) && (%Lunar.p2) {

if ($remove(%Lunar.sx,+,-) > 0.3) { crash }

if ($remove(%Lunar.sy,+,-) > 0.5) { crash }

land

}

if (%Lunar.p1 != %Lunar.p2) { crash }

}

 

nut.gif

 

 

Thats piss easy to understand!

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}

drawcopy @Lunar3 0 0 300 200 @Lunar2 0 0

drawpic -ct @Lunar2 $rgb(255,0,255) $calc(%Lunar.x - 10) $calc(%Lunar.y - 10) 0 0 21 21 $shortfn($scriptdirlunar.bmp)

set %Lunar.frame $calc(1 - %Lunar.frame)

if ($int(%Lunar.frame)) {

if (%Lunar.ax = -1) { drawpic -ct @Lunar2 $rgb(255,0,255) $calc(%Lunar.x - 10) $calc(%Lunar.y - 10) 63 0 21 21 $shortfn($scriptdirlunar.bmp) }

if (%Lunar.ax = 1) { drawpic -ct @Lunar2 $rgb(255,0,255) $calc(%Lunar.x - 10) $calc(%Lunar.y - 10) 42 0 21 21 $shortfn($scriptdirlunar.bmp) }

if (%Lunar.ay = -1) { drawpic -ct @Lunar2 $rgb(255,0,255) $calc(%Lunar.x - 10) $calc(%Lunar.y - 10) 21 0 21 21 $shortfn($scriptdirlunar.bmp) }

}

if (%Lunar.sx >= 0) && (+ !isin %Lunar.sx) { set %Lunar.sx + $+ %Lunar.sx }

if ($numtok(%Lunar.sx,46) = 1) { set %Lunar.sx %Lunar.sx $+ .00 }

if ($len($gettok(%Lunar.sx,2,46)) = 1) { set %Lunar.sx $gettok(%Lunar.sx,1,46) $+ . $+ $gettok(%Lunar.sx,2,46) $+ 0 }

if (%Lunar.sy >= 0) && (+ !isin %Lunar.sx) { set %Lunar.sy + $+ %Lunar.sy }

if ($numtok(%Lunar.sy,46) = 1) { set %Lunar.sy %Lunar.sy $+ .00 }

if ($len($gettok(%Lunar.sy,2,46)) = 1) { set %Lunar.sy $gettok(%Lunar.sy,1,46) $+ . $+ $gettok(%Lunar.sy,2,46) $+ 0 }

drawtext -r @Lunar2 $rgb(255,255,255) arial 9 10 20 X: %Lunar.sx m/s

drawtext -r @Lunar2 $rgb(255,255,255) arial 9 10 30 Y: %Lunar.sy m/s

drawrect -r @Lunar2 $rgb(192,192,192) 1 10 10 52 7

drawrect -rf @Lunar2 $rgb($calc(255 - (%Lunar.fuel * 2.55)),$calc(%Lunar.fuel * 2.55),0) 1 11 11 $calc(%Lunar.fuel / 2) 5

drawcopy @Lunar2 0 0 300 200 @Lunar 0 0

set %Lunar.p1 $getdot(@Lunar3,$calc(%Lunar.x - 7),$calc(%Lunar.y + 9))

set %Lunar.p2 $getdot(@Lunar3,$calc(%Lunar.x + 7),$calc(%Lunar.y + 9))

if (%Lunar.p1) && (%Lunar.p2) {

if ($remove(%Lunar.sx,+,-) > 0.3) { crash }

if ($remove(%Lunar.sy,+,-) > 0.5) { crash }

land

}

if (%Lunar.p1 != %Lunar.p2) { crash }

}

 

nut.gif

 

It's java... Why would you want to write a game in it though?!?!?

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ok, heres something that will confuse u all... it propper annoyed me so i sat down 4 ages n actuially worked it out!

 

The missing pound

 

 

Three men decided to split the cost of a hotel room. The hotel manager gave them a price of £30.

 

The men split the bill evenly, each paying £10, and went to their room. However, the hotel manager realized that it was a Wednesday night, which meant the hotel had a special: rooms were only £25. He had overcharged them £5!

 

He called the bellboy, gave him five pound coins and told him to return it to the men.

 

When the bellboy explained the situation to the men, they were so pleased at the honesty of the establishment that they promptly tipped the bellboy £2 of the £5 he had returned and each kept £1 for himself.

 

So each of the three men ended up paying £9 (their original £ 10, minus£1 back) totalling £27, plus £2 for the bellboy makes £29.

 

 

 

Where did the extra £ go?

 

 

shrug.gif

 

keep life simple then u neva get dropped from a great height.

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